Wednesday, August 11, 2010

Super Mario Galaxy 2

Author : Nathaniel Edwards


Super Mario Galaxy 2 continues the series of 3D Mario titles that everyone has loved since Super Mario 64. The series' level design and gameplay has always been so stunningly perfect and engrossing that reviewers just don't have a lot to say. That has remained true this time around, as Mario Galaxy 2 has become the highest-rated video game in history according to Metacritic, as reviewers just can't dock the game even a point out of ten. Indeed, Galaxy 2 is a remarkable game, and likely the best platformer ever made.




Just to get it out of the way, let's start with the negative points. Like other Mario games, there is virtually zero plot. This wouldn't really be a problem, but the game acts like it does have a storyline and you still have to sit through dialogue and cutscenes, even if nothing at all happens in them. Here's the entire game's story: (say it with me now) Princess Peach has invited Mario over to a festival with the promise of cake. Bowser kidnaps Peach and takes her somewhere far away, where eventually Mario rescues her. Galaxy 1 gave a bit more storyline by including the story of Rosalina and her Lumas, but she is virtually erased from the story here and we're back to the most generic non-plot possible. Nobody really cares that Mario games have a nonsensical and empty story, and this way is honestly better than what Sonic games have been subjected to recently.




However, the game still forces you through random dialogue between levels. The majority of the time, it's nothing but Lubba giving you some bland encouragement or telling you what you already knew ("Wow, that Power Star must have opened a portal to a new world! Let's check it out!"). Then there's more tedious dialogue in a few other cases, like whenever you want to play as Luigi. In order to play as Luigi, you must find him at the start of a level, click through three dialogue bubbles, then press "OK." Then after you've beaten the level, Luigi talks to the camera for a bit saying you should totally play as him again sometime. After the first time, all this dialogue seems totally pointless and time-consuming. So the game has no storyline yet still subjects you to game-interrupting dialogue far too often.





The only potential other negative worth mentioning is that this is the first 3D Mario game that's a straight sequel, so there are worries that it's too similar to Galaxy 1. Playing around with gravity has certainly lost some of its flavor since the first time around, but the rest of the game is so varied and freshly designed that you don't need to worry about getting bored too quickly. Every galaxy has a new surprise to it, not just in aesthetics but gameplay. You're constantly kept on your toes, ready to deal with magma monsters or pumpkin goombas or boos or magikoopas or any combination of any enemy and landscape possible.




Now that that's out of the way, you should understand that everything else about this game is going to be nearly perfect. The level design is just so interesting and even with the weird ways you sometimes have to fight gravity in certain levels, it's rarely frustrating or confusing. Some players may find the game a bit difficult, but 1ups are plentiful if you spend any time hunting them down. The orchestral score is amazing, maintaining the traditional Mario melodies and surrounding them with great sound. The controls are bouncy and fun all on their own, as they have always been. Super Mario Galaxy 2 is without compare among platformers, which is exactly what we expect from this legendary series, and nothing less.


Source : http://ezinearticles.com/?Wii-Game-Review---Super-Mario-Galaxy-2&id=4408009
 
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